Tuesday, July 31, 2007
Saturday, June 30, 2007
Curriculum Development and Informal Learning
So here is the challenge while I agree with the likes of Jay Cross and Tony Carr that there is a revolution of sorts taking place in this space, I challenge the thought leaders to provide some of the keys to program development that leverages these technologies in a tangible way.
I recently took up the challenge myself a bit in the creation of a presentation on learning communities and informal learning. See my presentation on slideshare:
Innovative Practices in Learning Design

I believe informal and 2.0 are the next innovations it may take another few years for them to hit main street learning and make an ROI splash.
Tuesday, May 22, 2007
Analogies
Best analogies of 2007 so far:
"Let's do a Deep Dive on the content." -- author unknown
"The ARG starts with a Rabbit-Hole, the engagement that starts the learning." -- Rowan J0b- Julien
"Informal learning is like a Japanese Garden, to the casual observer it seems to be a natural phenomenon, to the gardener it is meticulously planned." -- Heidi Fisk
"The difference between a Spelling Bee and Scrabble is that one is about rules and recitation and the other is about learning and engagement with a group" -- Henry Jenkins
"Develop a Learnscape or Learning Ecosystem." -- Jay Cross
"Don't tell the offshore elearning vendor to "Keep their eye on the ball" because they will do exactly that." -- Doug Stephens
Will keep you posted.
Simon
Tuesday, April 24, 2007
Narrative Building Blocks
1. Apply Rules
2. Apply Proccess
3. React to Environment
4. React to Society
5. React to Emotional
6. Apply Intuition
Simulations with the greatest impact will apply 3,4,5,6 in some form to the narrative.
Wednesday, April 11, 2007
Elearning Guild - Narratives for Branching Simulations Files
Regards
Developing Narratives for Branching Simulations
http://www.talkhotel.com/Developing_Narratives_for_Branchings_Sims_041107.ppt
The Shoes That Fit -- tutorial simulation
http://www.talkhotel.com/build/text.html
Tuesday, March 06, 2007
be the ball
The "be the ball" approach became clear to me last night after a discussion with Dave Guralnick who has created learning by doing methods and hundreds of hours of simulations. Dave and I got into a discussion about how to understand the SME(Subject Matter Expert) and scenario, which led me to the following conclusion. There are 3 common ways an ILSD (Immersive Learning Simulations Designer) can use to understand a situation and build appropriate case studies and stories:
- Survey your SMEs asking open-ended questions about the situation (describe the situation, describe common misconceptions...), send out as many surveys as possible, cross your fingers that you get useable results.
- Interview SMEs over the phone or in person. This requires expert facilitation. In my experience SMEs are so close to the job that they do not always see the misconceptions. Facilitation of these meetings requires a certain indescribable finesse to coax SMEs into telling the really ugly situations that make for great case studies.
- Be the ball. In other words take on the role of the SME, shadow a SME, or simply hide out and watch as the SME actually performs in the role. Dave Guralnick mentioned to me that for more then one of his client he as actually played the role as kind of training double agent. Dave not only went behind the counter at a fast food restaurant, he went through the training program was assigned to a store and did the work, all the while taking notes on his experience and building his case studies and scenarios. For another retail client he donned stock-room garb and hung out near customer service to listen in on actual client complaints. From his experience "being the the ball", he created programs that are ingrained in clients memory as unforgettable experiences. On reflecting on my own experience shadowing branch team members, I believe this to be one of the most valid methods of gathering SME content and understanding the learner situation. It is when the ILSD is immersed in the situation can the subtleties, misconceptions, and motivations of the role emerge.
In the best of practice with no constraints an ILSD would use all three methods of content gathering. Given the reality of modern work life you need to use the methods that work best for you and your client. But, I would encourage fellow simulation designers to push the limits with client's and get in the zen state of "be the ball".
Tuesday, January 23, 2007
Mind Map For Branching Simulations
- Learning Design - How the simulation fits into a learning plan that meets the needs of a learner.
- Simulation Design - The over-arching design of the simulation including interface and methodologies
- Scenario Design - The transformation of a scenario or case into a branching scenario. This includes both the story layout and the design tools (not software) one could use to create a branching scenario.
Every part is inter-related. For example "performance indicators" is an element really shared by all three off-shoots. I would like to validate this map with a few peers as I will be presenting it at the elearning Guild Conference in April of 2007.
I used FreeMind to create the map. While it is a good tool and I found the flash output really neat, I may switch to another that has more features like spell-check.
Please submit any comments.
Simon
Friday, January 05, 2007
Storyboard Templates
As I progress I feel that the simpler the method the better, even if it requires copying and pasting text at some point in the production. It is a small price to pay for accurately developed content. Below are a few examples. Mine are to follow shortly.
Bill Horton
http://www.horton.com/media/whcstoryboard1.gif
http://www.horton.com/media/whcObjectives1.gif
Clark Quinn
http://www.engaginglearning.com/resources.html
Friday, December 15, 2006
Guide to E-learning
I have been reading Dr. Allens books
Michael Allen's Guide to E-learning
and
Creating Successful E-learning
and have some commentary for my readers:
-- Successive Approximation/Iterative Design - I completely agree that when it comes to development of elearning this is a great approach and has huge advantages over the waterfall type method the ADDIE is built for. However, I feel that in our culture clients are confused by more then 1 or 2 iterations of the same as well as the scope creep that this method implies.
-- Savvy Start - Again, I completely agree that this method of design is proffered to get it right, right from the start. The caveat here is that it does not really work well in our fast paced culture. Most of my clients would not take 3 days away from their initiatives to work on scoping for training. As well as foot the bill to meet with consultants on expensive analysis and prototyping. Don't get me wrong I think that this is a great idea and Dr. Allen has obviously had success, but he needs to work on a Savvy start that fits with the current culture of distributed teamwork and the online tools that teams use to make progress.
Tuesday, November 14, 2006
Simplifying the Writing of Narrative Simulations
Push/Pull
Yin/Yang
See/Saw
Call/Response
This is what an interactive conversation is about at it's essence.
How to map instruction design tools like Scalfolding to a narrative is the elusive challenge to the instructional designer. Blinded by years of creating "Objective Based" didactic online tutorials it can be challenging to see beyond drag and drop.
Clark Quinn has definately given a starting point and maps based on solid theory, however let's go the next step. I propose a collection of text objects that a designer can use to quickly and effectively create a branching narrative and a method that allows them to visuallize a Scalfolding approach.
Wednesday, October 25, 2006
Simulation Authoring and Design
Essentially a social simulation is an interactive story. Facade was authored with the concepts of AI and "beat points". The questions to me are what and how do we learn from Facade?
- Analysis - Through listening to the dialogue analyze the situation.
- Perecption - Use visual perecption to discover meaningful of objects in the room.
- Response to Phenomena - Repond to conversation.
- Internalizing/Understanding Values - Understand the motives of Trip and Grace.
- Adaptation - Adapt the play of the game to negotiate a successful ending.
I have also been thinking about George Polti's 36 dramatic situations and how if at all this may apply to training and learning. How does this correlate with Blooms Taxonomy? What if Bloom and Polti were to have a discussion -- now there is a sim for you.
Where I am driving is that the taxonomy of learning behaviors can create dramatic situations that are appropriate for training learning simulations.
Stay tuned for examples...
Tuesday, October 17, 2006
Selecting Simulation Authoring Tools and Environments
It was a great conference the contrast of Ze's show and musing to Dr. Kirkpatrick's overhead projector and grounding, was what I appreciated most.
I also enjoyed meeting Brent Schlenker and attending his various seminars particulary the one on MMO. The best moment for me was when one of the attendees was absolutely floored by secondlife, she said that she did not know whether she was dreaming or not. I have never seen anyone have a reaction like that by Lectora or any of the other boring elearning that is out there.
Experiential Learning is my theme and the means to develop programs where the learner is involved and engaged.
Presentation Materials
Presentation Description mp3
Powerpoint Presentation
Simulation Authoring Tool Matrix
Captivate
Outlook Example
http://www.adobe.com/products/captivate/special/shootout/
Peoplesoft Example
http://www.imagenow.com/peoplesoft
Troy Boas Sample
http://www.adobe.com/devnet/logged_in/sfleischer_captivate2.html
Branching View Example
http://my.adobe.acrobat.com/branching/
Advanced Interaction
http://my.adobe.acrobat.com/interaction/
Codebaby
Codebaby demo
http://www.codebaby.com/solutions/elearning/psdemovid.php
Apple GCRM
http://www3.codebaby.com/apple/apple.html
Fountain Tire
http://www.codebaby.com/showcase/fountaintiredemo/fountaintiredemo.php
Fillep Tech CRM
http://www3.codebaby.com/demo/FillipTech/scenario/html/page1.php
Designing effective nonverbal communication for pedagogical agents.
See research by Amy Baylor
http://ritl.fsu.edu/_Website/publications.asp
Nexlearn
Simwriter Demo
http://www.nexlearn.com/sw.htm
Principled Assessment Design for Inquiry
See research by Robert J. Mislevy.
http://padi.sri.com/
Evidence Based Selling
http://www.nexlearn.com/showcase.htm
Second Life
Building Characters/Flying/Role Playing
http://www2.kumc.edu/netlearning/SLEDUCAUSESW2005/SLPresentationOutline.htm
Check-out someone’s land in Second Life
http://www.makezine.com/blog/archive/2005/08/making_things_i.html
Stagecoach island – Wells Fargo
http://www.swivelmedia.com/fun_money.htm
Law in the Court of Public Opinion – Harvard Law
http://blogs.law.harvard.edu/cyberone/
