Wednesday, October 25, 2006

Simulation Authoring and Design

Over the past week it has come to my attention that very little material that suggest how to author or write a simulation for training.

Essentially a social simulation is an interactive story. Facade was authored with the concepts of AI and "beat points". The questions to me are what and how do we learn from Facade?

- Analysis - Through listening to the dialogue analyze the situation.

- Perecption - Use visual perecption to discover meaningful of objects in the room.

- Response to Phenomena - Repond to conversation.

- Internalizing/Understanding Values - Understand the motives of Trip and Grace.

- Adaptation - Adapt the play of the game to negotiate a successful ending.

I have also been thinking about George Polti's 36 dramatic situations and how if at all this may apply to training and learning. How does this correlate with Blooms Taxonomy? What if Bloom and Polti were to have a discussion -- now there is a sim for you.

Where I am driving is that the taxonomy of learning behaviors can create dramatic situations that are appropriate for training learning simulations.

Stay tuned for examples...

Tuesday, October 17, 2006

Selecting Simulation Authoring Tools and Environments

Thank you to everyone for attending my seminar at DevLearn 2006 "Selecting Simulation Authoring Tools and Environments " . Below are the links to the materials presented at my presentation. I am not able to share the Fire Safety or Operations links please email me if you are interested.

It was a great conference the contrast of Ze's show and musing to Dr. Kirkpatrick's overhead projector and grounding, was what I appreciated most.

I also enjoyed meeting Brent Schlenker and attending his various seminars particulary the one on MMO. The best moment for me was when one of the attendees was absolutely floored by secondlife, she said that she did not know whether she was dreaming or not. I have never seen anyone have a reaction like that by Lectora or any of the other boring elearning that is out there.

Experiential Learning is my theme and the means to develop programs where the learner is involved and engaged.

Presentation Materials

Presentation Description mp3

Powerpoint Presentation

Simulation Authoring Tool Matrix

Outlook Example

Peoplesoft Example

Troy Boas Sample

Branching View Example

Advanced Interaction

Codebaby demo

Apple GCRM

Fountain Tire

Fillep Tech CRM

Designing effective nonverbal communication for pedagogical agents.
See research by Amy Baylor

Simwriter Demo

Principled Assessment Design for Inquiry
See research by Robert J. Mislevy.

Evidence Based Selling

Second Life
Building Characters/Flying/Role Playing

Check-out someone’s land in Second Life

Stagecoach island – Wells Fargo

Law in the Court of Public Opinion – Harvard Law