Tuesday, November 14, 2006

Simplifying the Writing of Narrative Simulations

Push/Pull

Yin/Yang

See/Saw

Call/Response


This is what an interactive conversation is about at it's essence.

How to map instruction design tools like Scalfolding to a narrative is the elusive challenge to the instructional designer. Blinded by years of creating "Objective Based" didactic online tutorials it can be challenging to see beyond drag and drop.

Clark Quinn has definately given a starting point and maps based on solid theory, however let's go the next step. I propose a collection of text objects that a designer can use to quickly and effectively create a branching narrative and a method that allows them to visuallize a Scalfolding approach.


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